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New technologies and video games fascinate me from a design perspective.  Over the years have honed my skills and craft to make clear statements to the audience.  I find that the best solution to design is usually the simplest one.  I strive for excellence, both personally and professionally.

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During my tenure, I have worked in the tech industry for companies such as Intel Studios/Intel Corporation, EA, Flagship Studios and Qalang. Working with Don Bluth and professionally mentoring under him has been a highlight to my career.  I have shipped over 15+ titles and I hope to impart my development experience and wisdom to drive value and productivity.  I am currently working on a comic book.

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Volumetric Video Projects

CES Keynote 2018 (Intel Studios), SM Entertainment “Super Human” music video (NCT 127), Paramount’s Grease (Randal Kleiser), Runnin’ (Reggie Watts) Sports Science (John Brenkus)

Art Director VFX 2020 Reel breakdown

00:00 - CES 2018 (Intel): VFX art direction, set supervision, 3D modeling, matte painting, colorist
00:09 - Half Court Madness (Intel): VFX art direction, set supervision, scouting photography, 3D modeling, cloth simulation, colorist
00:28 - Duke Devil (Intel): art direction, mood boards ref, model sheet, color model, scene planning, blocking, animation
00:28 - Kansas Jayhawk (Intel): art direction, mood boards ref, model sheet, color model
00:50 - Viking (Intel): art direction, vfx, rendering, compositing
00:58 - Duke Devil (Intel): art direction, scene planning, blocking, animation
01:00 - Halus (Qalang): art direction, scene planning, blocking, cleanup, animation, colorist
01:07 - Halus (Qalang): art direction, scene planning, storyboards
01:07 - Flora Song (Personal): art direction, scene planning, storyboards
01:13 - Halus (Qalang): art direction, pencils, colorist
01:21 - Soccer Seconds (Intel): art direction, storyboards, vfx, animatic
01:27 - Half Court Madness (Intel): art direction, storyboards
01:37 - Dragon's Lair (Don Bluth Animation): art direction, vfx, compositing

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